PAUL LACROIX 

Creative Technologist / Engineer / Media Artist

Categories:    My picks  Interactive installations  Projection Mapping  Other  All

September 2023: Immersive installation at Bandai Spirits in Tokyo
NGC / Bandai Spirits
Director / Technical director / Developer

  • Interactive content design
  • Sensing system development
  • Sound design
  • Floor lighting system development

  • This immersive experience was installed at the entrance of BANDAI SPIRITS headquarters in Tokyo. The setup consists of two 6.5m-long LED screens on both sides of a corridor.

    Depending on the season, different contents are shown. Optical sensors allow these real-time interactive contents to respond to people's movements.
    Video
    October 2018: Interactive Bouldering Wall (Panasonic 100th anniversary)
    Panasonic / P.I.C.S. - http://www.pics.tokyo
    Engineer / Consultant

  • Consultant for high-speed tracking system and its integration
  • Development of a customized library for tracking on the wall
  • April 2018: Interactive Content (Hiroshima The Outlets/AEON)
    P.I.C.S. - http://www.pics.tokyo
    Software Engineer

  • Development of two interactive contents
  • Electronic interface for synchronizing the content with nearby elevator
  • Gachapon content video
    December 2017: Light Aquarium (Tokyo International Forum)
    P.I.C.S. - http://www.pics.tokyo
    Software Developer / Interaction Designer

  • Home-made position sensor
  • Development of two interactive contents
  • Light aquarium (Official video)
    October 2017: Interactive Content for Takashi Yanase Exhibition
    TECHNONET - http://www.technonet.co.jp
    Software Developer / Interaction Designer

    February 2016: Development and Installation of a Real-Time Virtual Character System at SEGA Joypolis (Shanghai and Tokyo)
    SEGA Live Creation - http://www.sega-live.com
  • Development and integration of an original system with a convenient workflow for content creators
  • Real-time full body motion capture and rendering, support of Lip sync
  • Support of multiple characters and props
  • October 2015: Upgrade of the AR Clothes Fitting system (Osaka)
    Transit Digital Works - http://www.transit-dw.com
  • Customization of the system for business suits
  • System upgrade (multi-layer, auto-skinning, support of very high-resolution textures...)
  • Improvement of the calibration system
  • June 2015: Upgrade and Installation of the Virtual Character "Lopit" (Qingdao, China)
    SEGA Live Creation - http://www.sega-live.com
  • System adjustments
  • July 2014: Interactive Seashore Floor Projection at Enoshima Aquarium
    Naked - http://www.naked-inc.com / Transit Digital Works - http://www.transit-dw.com
    Software Developper / Interaction Designer

  • Real-time water simulation
  • Interaction with infrared sensing data
  • "Night style" artistic rendering
  • July 2012: Image Technical Director for the renewing of SEGA Tokyo Joypolis
    Link: http://tokyo-joypolis.com/stageshow
    Polygon Pictures Inc. - http://www.ppi.co.jp
  • Design and development of the system of real-time 3D virtual character
  • Evaluation of several 3D Projection Mapping systems
  • Design of the reference content templates and development of an After Effects plugin for template transformation
  • 3D Simulation software for preview
  • April 2012: Project Leading Engineer on AR Garment Fitting Project
    Link: http://www.youtube.com/watch?v=gguTQHfoD_8
    Transit Digital Works - http://www.transit-dw.com
  • Research and Development, system design
  • Real-time cloth physics simulation
  • Kinect skeleton data filtering/retargeting, improvement of the body detection quality
  • Cloth database management system
  • Real-time wool and fur rendering
    Real-time fur rendering
    January 2012: Interactive content for the 100 Years anniversary of Sharp
    Ittocan - http://www.ittocan.co.jp
    Design Concept Graphic User Interface using both touch screen and Kinect motion sensing
    October 2011: Interactive content at Ecobuild event (Tokyo International Forum)
    Ittocan - http://www.ittocan.co.jp
    Technical Director / Interaction Designer

    Multiple screens (8K pixels wide), double camera sensing
    September 2010: Interactive content at Sky Hall Penthouse Wedding
    Widget Inc.
    October 2010: Interactive content at Sign Kasumigaseki
    Widget Inc. / JET Agency
    February 2010: Interactive contents at Aquamarine Fukushima
    Widget Inc.
    Technical Direction / Interaction Designer

    November 2009: Interactive content for the live show Keio NetBand Wa-i
    Link: http://www.youtube.com/watch?v=x8wrUYP4uRE
    Widget Inc.
    2009: Conception and management of an interactive digital signage project
    Widget Inc.
  • Research and development about visual sensing algorithms used with standard camera (motion and position estimation, face detection and tracking)
  • Promotion (website, documents, presentation video editing)
  • Customer relations, project budget estimation
  • Design of interactive content by using Flash or C++/OpenGL
  • Development of customizable content templates and their IDE
  • System installation, calibration and maintenance